As a quantum retailer my job breaks down into four main areas:
1) keeping people happy
My staff, my suppliers, my judges, my product champions, my customers.
My staff are relatively easy. They want regular hours, a decent salary, a safe and mostly pleasant working environment. I can give them perks like staff discount, have enough of them so nobody has to work too long or awkward a shift, have holidays when they need them, have responsibility, have fun. Get to play games.
My suppliers want me to pay for their stock on time, and they want me to sell their stock in large quantities.
My judges want what my staff want – a fair rate of recompense. They want events to run with lots of players, because that’s where a judge makes a difference. They want to feel valued. Validated.
My product champions want their product front and centre, with lots of players again. They want to feel that they have invested their time, their money, their emotional energy wisely. They don’t want to be the one person in the room who cares.
My customers want stock, and lots of it. They want events. They want fun. They want people to play against. They want decent prices. They increasingly want decent food as well.
2) filling my shelves
In order to bring shoppers into my store I need to fill my shelves. With things they might want to buy. You can never have everything, never be everything to everyone.
The first and most important tier are evergreens. Imagine if you had never been into a game shop before? All this wonder, all this fun… where do you start? With Catan, Ticket to Ride, Carcassonne… With Pokemon – instantly recognisable to every child on the planet. This is your first tier – satisfied first time shopper, who might only ever buy one game.
That’s not a great market. I mean, sure – it’s the biggest. but it’s an infrequent market and you are competing with big box. But you have to have it.
Why? Because the second tier of customer expects to see it. Back when we put books into Travelling Man we learned it wasn’t good enough to just sell the latest Harry Potter. Folks didn’t want to shop from you for the latest unless you had all the others on your shelf, too. The more you had, the more you sold of the latest.
Yes, this is wasteful. Yes, this is counterintuitive. You have a thousand boardgames to sell ten. But you sell a lot of those ten.
All those evergreens are set dressing to appeal to the hobbyist. They want to see games they already own, because those games justify their own purchases. It reinforces their choice of hobby. Validates them.
Validation is very important, to all of us. When you tell a staff member they have done a good job, they are validated. Dopamine. Oxytocin. When you tear them off a strip, devalidation. And we’ll be coming back to that in a moment.
Hobbyists are the biggest tier in terms of consumer spend, but they require the most stock. And they are fickle, because they are more sensitive on price. That need to have loads of stock on your shelves is met – by the internet. Which can claim to have everything somewhere.
But sometimes finding it takes knowledge.
The top tier are what we call the cogniscenti – the ‘ones who know’. You essentially lost these folks to Kickstarter the moment it appeared. Plenty of money, plenty of desire to buy, but they know who published it, when, and how much it is worth. You get these in all hobbies. This is also the smallest category, the uber-hobbyist, the gaming 1%. To attract them you need the Kickstarter exclusives, the first printing, the unobtainium.
I probably get asked once or twice a week for sealed boxes of Pokemon Base Set. In order to have still had base set, at a rate of one or two boxes a week I would have had to stockpile about 2000 displays. So being the go to store for cogniscenti is pretty hard. It’s like selling gold plated superyachts for nerds.
None of us have infinite shelf space, infinite warehouse space and infinite money. So it’s a curated choice and selection.
3) filling my store
Here the thing. Once I have filled my store with stock I need to fill my store with events. It makes me happy, because I know my turnover will be up, my customers happy, my staff happy, my suppliers happy. Everyone is happy when my store is jumping. And like the best restaurant in town, I can always squeeze in ‘one more table’ – to make that random drop in couple happy.
Nobody wants to eat alone in a dead restaurant.
I schedule a lot of events. I schedule most of them in discussion with my community a month or so out. Bigger events go on the docket six months out. My goal is capacity, so I’m quadranting the store into big event, two smaller events, four little events, eight boardgaming/RPG tables. Bigger events eat more quadrants. The biggest events eat every available space.
A quadrant itself is actually pretty flexible. My capacity is around 160, so essentially its 40 but because of store layout not every quadrant is equal in size. One zone is 48, another is 24. And the tables are flexible enough to move between game types and zones.
At Fan Boy Three we run over 40 events a week. We try and cover 90% of most Organised Play game lines, and throw in boardgame demo events, roleplaying, and Learn2play and paint activities regularly.
Sometimes our events don’t fire. This can be pretty devastating. We can run one event with twenty players, then run the same event the next month with three. On a date the community chose. There’s no real accounting for it.
If forty stores within an hour are scheduling events, nobody needs to travel to play. If there’s an app version, nobody even needs to get out of bed to play. You could schedule an event that previously filled two quadrants and get a table. You could have hired a judge. Printed posters and fliers. The expense is not just the cost of the tournament – it’s the cost to you of not being full with another event. And there’s a long term reputational cost, as people stop coming because that event didn’t fire.
Your snowball effect is melting
And so we dance this dance, knowing that any misstep costs us. The community will always be keen to tell you ‘where you went wrong’. It’s usually ‘make it cheaper’, ‘give more or better prizes’, ‘advertise it better’. But these all have a cost, which they do not have to pay. And that cost isn’t just financial.
4) managing
As a game store owner you have to manage people, you have to manage customer expectations, you have to manage suppliers and you have to manage money. Without money you die. Bleed out. You can do that for a while, in extremis, but too much of that and you will be gone.
My operating margin is about 20%. My trade margin about 35%. Wastage and shelving also has a cost. There’s plenty of things I have to discount below operating margin to sell. This makes my actual profit low, but my turnover high. If I don’t mess it up, I stay in business. I make enough money to pay myself a salary. I make enough money to reinvest in stock and improvements.
When an event fails and costs me money, that’s real money. Mess up on monetising a big event and that’s my salary for the month. It’s hard to monetise Organised Play to have a functional operating margin (unless it’s a big event). The bigger the event the bigger the risk. And risk equates to stress.
So you have to manage your stress.
Running an Organised Play store is a rollercoaster ride of emotion. The expectation that you are ‘always on’, because your shop is your stage and you are the Greatest Showman. Being magnanimous in loss is something you have to learn to manage. And it’s hard. I’ve lost thousands of pounds on a single event, just as surely as if I’d gambled the staff payroll on black. Bad date, bad Facebook algorithm, event clash, one Yugioh event my head judge stole three top tier decks while deck checking them and I had to pay the players £1000 in compensation. Your players can be salty about their losses, but woe betide you if you ever are.
And I don’t always manage it as well as I would like.
Which brings us back to Schroedinger.
I like to teach my work experience kids something I call Schroedingers Boss. We will all have had a bad boss who devalidates us and increases our stress. That’s often why many of us work for ourselves now.
You will often not be responsible for your boss’ bad mood. There’s a lot of stress, and some of that is probably how they can pay you, how they can hit the targets imposed by their bosses, and keep their own job. Maybe somebody took their parking space this morning, or a pigeon crapped on their new coat, or they have a parent with dementia. And they come in the office and they punch down, because they can’t punch up.
And it makes you feel like shit.
So I would take the work experience kids out for a walk around Manchester and I would give them the choice. We could go back into the store and say “Bob, I know I don’t often say this, but you’ve done a great job lately. I know I’ve been under a lot of stress but I just wanted to let you know how much I appreciate you being my employee”
Or we can storm in and say “Bob, you useless waste of space. Look at this counter. Look at this mess. Why haven’t you done all those jobs I asked you to do. Hiring you was the worst decision I ever made”.
Bob is like the cat. His state is currently indeterminate. One boss will sap his energy, his spark, devalidate him. And the other will give him a boost of Oxytocin.
And we have all been bad, cat-killing Schroedinger.
Last week I did a two day Mental Health First Aid course. And my big take away from that is that we should all think about the stress we inflict on others.
If you are reading this as a store owner, this is why we have those Facebook groups. To decompress. To let the stress out among the only people who can understand the immense pressures we are under.
If you are a player reading this, please try and understand. The stresses we face in business are huge. They take an immense personal toll. There is not a store owner in the world who does not think your game, your enjoyment, your happiness is not worth putting themselves through the wringer to facilitate. We do that daily. Weekly. Monthly. Yearly. Back to the well time and time again.
Maybe we should all try thanking each other a bit more. I like my players. I follow their lives, cheer their victories, commiserate with their defeats. I’ve seen them grow, find jobs, get married, have kids. I can’t help but feel invested in their lives. Because the world is full of bad, cat killing Schroedingers. And these places we built together out of dreams and cards and tiny plastic guys? They are a special kind of something. A triumph of hope and community over experience.
Is it worth it?
I only know my own answer: hell yes.
I’ve been the quantum retailer. Maybe I’ll see some of you in Essen – I’ll be the guy at The Atlantic bar with the suspicious purring box